SIGNIFICANT OBJECTS

May 30, 2008 by babiiegurrllx3

Halftone Project

May 30, 2008 by babiiegurrllx3

EDWARD TUFTE

March 10, 2008 by babiiegurrllx3
3 MAIN DESIGN CONCEPTS: 
Use muted solid color backgrounds on your maps-
Solid colors should be used when backgrounds are needed so the viewers attention is drawn towards the
object, and not a complex background.
Use graphs in topics-
Using graphs in topics is good for giving demonstrations and helping others understand the concept
of which you are presenting. Plus graphs can be any size you wish, which is perfect for when you
only have a little room.
Use a typeface like Trebuchet MS that is not the boring Arial-
I believe this is a good idea because spontaneous font attracts more attention than boring font.

SELF-PORTRAIT

March 4, 2008 by babiiegurrllx3

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WAKING LIFE

February 27, 2008 by babiiegurrllx3

I BELIEVE REAL PEOPLE WERENT USED BECAUSE THEY PROBABLY COULDNT CAUSE THE SAME AFFECT AS THE ANIMATED PEOPLE DID. IT WAS INTERESTING TO WATCH THE ANIMATED PEOPLE, I DONT THINK IT WOULD HAVE BEEN THAT INTERESTING IF THE CHARACTERS WERE HUMAN.

TO GIVE THE EFFECT THAT ONE OBJECT WAS MOVING, EVERYTHING ELSE AROUND IT WAS MOVING. LIKE WITH THE TRAIN AND THE BOAT/CAR, THE OBJECTS AROUND WERE MOVING TO GIVE THAT EFFECT. OR DIFFERENT SHADES OF LIGHT WERE REFLECTED ON THE OBJECT. WHEN SOMEONE WOULD MOVE, THERE WERE DIFFERENT SHADOWS/SHADES CASTED ON THEM SO YOU COULD TELL THEY WERE LEAVING ONE AREA AND INTO ANOTHER.

4TH GROUP SCAVENGER HUNT

February 26, 2008 by babiiegurrllx3

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RED BOX

4TH GROUP SCAVENGER HUNT

February 26, 2008 by babiiegurrllx3

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POUR

4TH GROUP SCAVENGER HUNT

February 26, 2008 by babiiegurrllx3

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TINY

4TH GROUP SCAVENGER HUNT

February 26, 2008 by babiiegurrllx3

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INSIDE

4TH GROUP SCAVENGER HUNT

February 26, 2008 by babiiegurrllx3

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WAITING